1) As we started 5 years ago, pioneering the use of AR to furniture, it was a novelty unheard of outside of technical circles. It’s heartening to see its real-world use growing and gaining ground in people’s everyday lives – from Pokemon Go to large companies investing hundreds of millions into products and devices.
2) For Sayduck though, most of this million 3D views has materialised within our 3D Viewer product, which allows brands and retailers to present and embed their products in photorealistic 3D on any website. We think it proves that companies have a growing interest in moving away from traditional 2D imagery towards a more information-rich 3D experience.
3) The consumption of Sayduck’s 3D is still mostly happening on desktop devices (close to 80%) with the rest on mobile/tablet and our app. From a user background point of view, this is quite equally divided between what we consider to be consumers and professionals (designers and architects).